Hello party people,
A few weeks ago I decided to try my hand at designing a board game, inspired by Brenda Braithwaite and Ian Schreiber’s book Challenges for Game Designers. The lovely Sande Chen then invited me to write about the process here at her blog, Game Design Aspect of the Month. It’s a game about building treehouses in a post-apocalyptic city, which hopefully will make the following images a bit more sensical.

The game’s tileset, tokens, and characters. I had originally wanted to incorporate character-specific bonuses, but they ended up making the game too unbalanced.
Get ready for pictures of the game in action!
The illustrious newton64 considers his next move.
Me and Freckle chart a course to victory.
Funfact: that “Beer Doctor 1979″ pin in the background is actually from 1979. Props, newton.
Twee and Spider in an epic battle royale to the death.
Overturned tokens denote searched buildings. Eventually we switched those out for coins, which held down the tiles. Also, there’s an OCD bonus: the treehouse tokens actually align with the tree art.
Pradeep, Carrie-Ann, and indie heartthrobPhil Fish join me for the first 4-player game.

Pradeep watches anxiously as I go quietly mad with power.
If you’re feeling bored, or feeling like celebrating Canada Day by cutting out a bunch of little paper shapes, a pdf of the game is available here. If you happen to play it, don’t hesitate to let me know what you thought, party people.






